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May 19, 2005
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[Part1 link]

Sorry it took so long...
I won't try and excuse myself... as any excuses would involve playing gta3 and watching matrial arts films (House of flying daggers is a must see by the way! espes if you liked hero!)

anyhoo, here's part2, if you have Q's let me know. if you make any games let me know, I'm keen to see!
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:iconevilwonders:
evilwonders Featured By Owner Feb 12, 2012  Hobbyist General Artist
Very Interesting...
Very cool...
Kudos!
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:iconzephyrlightningheart:
ZephyrLightningheart Featured By Owner Feb 4, 2011
amazing tutorial. ^^ if i had flash i would so do this.
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:iconaensland:
Aensland Featured By Owner Jan 4, 2007
wow, this is really useful, thank you...
now alli havde to do is get a non demo vewrsion of flash and I'll be set.
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:iconkatiesinclair:
katiesinclair Featured By Owner Dec 22, 2006
cool.


--

(\__/) (\__/) These are bunnies.Copy and
(+'.'+) (+'.'+) paste them into your signature
(")_(") ('')_('') to help them make the world fuzzy!
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:iconkatiesinclair:
katiesinclair Featured By Owner Dec 22, 2006
mmmmmoooooooo!(tooooo meee!!)
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:iconspikey27:
spikey27 Featured By Owner Jul 16, 2006
:cry: i'm such an idiot at actionscript :cry: all i can do is draw ( and even those aren't that good ) :writersblock:

(btw i know that's the writer's block symbol but it looked good for what i just said)
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:icontitanius:
titanius Featured By Owner Jun 30, 2005   Interface Designer
hey, as much as i'd like to say this is a good tutorial, i feel that i can't.

It's well designed visually but i think you have over complicated some very simple things like the movement of the character (in the 1st tutorial)

for example:
you say "if (Key.getCode() == 37){"
whereas an easier way do this would be "if(Key.isDown(Key.LEFT)){"


also another little thing you do is to go "_root.mcBALL._x = _root.mcBALL._x - 5;" when, you can in fact simply go "_root.mcBALL._x -= 5;"
and instead of copying your code in two frames of a timer why don't you just attach it to the actual timer and have it in a onClipEvent(enterFrame) handler, this has the same effect.

I'm unsure of why you used variables for the 8 point movement. In my game im just using stuff like

if (Key.isDown(Key.UP) && Key.isDown(Key.RIGHT)) {
UP_RIGHT = true;
} else {
UP_RIGHT = false;
}

I'm in the process of making my own flash game, Bob's Adventure with ~The-Shadow-Master (i do all the scripting) and also a 3d game i was inspired to do after seeing your old website. - i've figured out a way to be able to walk around objects as if they were 3d instead of using your effect of the roof being in a layer above the character and the rest of the house below.

one thing i did gain from your tutorial was the idea of taking the x and y values before and after the movement for use in collision detection, i tend to use movement in two opposite directions to cancel out movement.

Anyway hope i've been of some help and not an annoyance... maybe i should do a tutorial.
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:iconguyflash:
GuyFlash Featured By Owner Aug 9, 2005
I'm really glad I helped you out some way, also, the reason I store variables for getting keypresses is so that the user can change the controls if they like at runtime, also all of the -= stuff is really usefull if you are an experianced coder trying to save time and write cleaner code, but if you want to see what is actually going on, I think my way shows it in a way which is easier to understand.

but that is ye olde argument, I find the -= versus = blah-blah all the time in coding forums, it usually turns out as an agree to disagree.

but when I was taught to code, -= wasn't the way I was tought until I had got the hang of how everything works, so that's how I teach... although the whole 'timer' thing I have done is not the way I do things now, I use the onClipEvent(enterFrame) instead, although the timer method saves filesize as the code is stored in a symbol, and not on each movie clip that may use it. anyhoo... I can't think of anything else to say... :D
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:icondamned-warrior:
damned-warrior Featured By Owner May 19, 2005
^0^ Great stuff! If I had flash, I bet it would make sense too ^0^
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:icondylanjones:
dylanjones Featured By Owner May 19, 2005
i love it:D could you make a tutorial on how you made that girl with gun spin around?
me really want to know:D
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