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September 3, 2006
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Viviscape -upper western areas by GuyFlash Viviscape -upper western areas by GuyFlash
you have two options for viewing:
1) warped size and lots of lag: click download
2) the executable with minimal lag: which can be downloaded from [link] (I'd go for this option ;))
as soon as the dAv5 flash bug is sorted there will be no need for this exta confusion :)

anyway, this is as far as I have gotton now, keep in mind I have yet to draw any of the backgrounds and I intend to have some moving foreground items other than the grass for things like butterflies, so even the bits that are completed are still uncomplete at the moment.

the areas available to you are the western cliffs as before, the (somewhat extensive) Poaceae plains and a small section of the hopitite mines just before a large shaft which you cant see yet because the lift doesent work :(
just beyond the Poaceae plains will be the abandond town of Epacse, but as I havent decided what style the architecture will be I havent done it yet.

I would appreciate if anybody finds any bugs at all if they would let me know in a comment :)

also you may notice that this isnt going into the games category, although the methods of interaction are similar to many games, I think that the lack of objectives or any play 'mechanic' places it more in the area of 'interactive art' than a 'game' ;)

and last but definately not least, the music is by , I heard it a few minutes before finalizing this preview and asked if I could use it. so please go and tell him how great he is and perhaps even download the tune [link]
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:iconstreled:
Streled Featured By Owner Sep 19, 2011
I have a question, when will it be downloadable on Wiiware?
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:iconcoreastos:
Coreastos Featured By Owner Feb 11, 2010   Artist
this has made my day! XD
Reply
:icontheoneillius:
TheONeillius Featured By Owner Nov 1, 2009  Student Artist
That is excellent! :D
Reply
:iconkid-cody:
kid-cody Featured By Owner Mar 8, 2009
holy mother of bob... though there is absolutely no objective its awesome beyond comprehension... its like... interactive flash parkour...
Reply
:iconsasunaruizhawt:
SasuNaruizHawt Featured By Owner Mar 4, 2009
FUN
Reply
:icon666makkura666:
666Makkura666 Featured By Owner Feb 15, 2009  Hobbyist General Artist
Can you tell me how you put that 3d character in flash 0.o
Reply
:iconghibli92:
ghibli92 Featured By Owner Jun 12, 2008  Hobbyist Traditional Artist
very nice... is there going to be enemies?
Reply
:iconbuterscotchpudd:
buterscotchpudd Featured By Owner Mar 25, 2008
It's cool! :D
Reply
:iconbullfrogjv:
bullfrogjv Featured By Owner Feb 8, 2008
Saw the game, it is awesome. I like your concept of interactive art, not every game needs combat. Just wondering, how did you handle collision with the walls and such? Tile-based? or is it HitTests or distance tests?
Reply
:icondeidaraun:
Deidaraun Featured By Owner Jan 31, 2008
O: Great graphics!
Reply
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